Stranglehold

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This is a video game sequel to John Woo’s blockbuster hit movie Hard Boiled. The game transpires after the events of Hard Boiled and has everything you would suppose from John Woo. Stranglehold is a PlayStation 3, Xbox 360, and PC exclusive. Gamers will be in control of protagonist inspector Tequila, and Chow Yun Fat reprises his role as the stylish hero. The plot in Stranglehold is regarding a little girl being employed as ransom; consequently, Tequila is sent to rescue her.

The storyline seems impertinent and takes a backseat to the slow motion and fast action. The gameplay is a swift action packed adventure from begin to finish. Players will be immersed in a world that entails bullets flying, cinematic deaths, and a great deal of weapons. Virtually the entire surroundings may be used to a sure extent.

If you can not destruct a pillar, you may in all likelihood use it as cover or respective other ways for the duration of a firefight. In a nutshell, the paramount goal in Stranglehold is to eradicate anything and everything that moves. Players will have a usual arsenal of weapons that include handguns, assault rifles, shotguns, a rocket launcher, and machine guns. In addition, inspector Tequila will be capable to apply four abilities known as Tequila Bombs. These abilities are mapped to the D-pad for easy access, and they all fit the game nicely. In Stranglehold, a visible meter will be at the top of the screen. You have to fill this meter in order to carry out a Tequila bomb maneuver. Killing oppositions is the only way to charge up your meter, so do not be scared to pull the trigger.

The firstborn Tequila Bomb is a rudimentary health increase. The second Tequila Bomb is precision aiming. Precision aiming gives you a chance to slow down time and accurately target your adversaries. Firing at a queer body part will cause your opponents to act accordingly.

For instance, shooting at his head will cause him to die. Likewise, shooting him in the groin will coerce him to grab his private share and die (my personal favored place to shoot). The camera will genuinely zoom in on the bullet in precision aiming mode. The third Tequila Bomb enable you to enter barrage mode. This is very similar to Scarface which gives you a “balls” mode rampage of destruction. It works the same way. You have a fixed amount of time where your traits are enhanced, and you are invincible. The fourth and final Tequila Bomb is a smart bomb. When used, it cause you to pulverize all opponents on screen without any delay by way of a cinematic scene. The inspector will spin, (ala Max Payne 2) and only he will stay standing. Another gameplay aspect that will appease Max Payne fans is the aforementioned slow motion bullet time. There is a discerned meter for this, and it fills up in the same manner as the Tequila Bomb meter. Slow motion may be initiated when running, walking, diving, and interacting with the environment.

Some of the things you will be capable to do are running up and down railings and slide throughout counters while spraying your rivals with bullets (ala Hard Boiled movie). There is no doubt that a good deal of players will receive pleasure from the standoffs in Stranglehold, but I found it to be rather arduous. The standoffs play drasti differently from the actual gameplay. Your goal to be attained is to evade and fire simultaneously, but this part of the game is cumbersome. The audio is astounding as you will listen gunfire and persons soaring through the air. The graphics are more or less hit or miss. Chow Yun Fat looks precisely like his real life counterpart, and the setting do look like Hong Kong. However, a good chunk of the foes appear insipid. There is multiplayer in Stranglehold, but it is not as engrossing as the single player campaign. Stranglehold does have it is flaws which are it is short length, and the plot is a disaster.

If anybody is intrigued to get their next Max Payne fix, then answer is Stranglehold. The comparings amidst Max Payne and Stranglehold are uncanny. From the slow motion bullet time effects to the breathtakingly short game, Stranglehold is with regards to as close to Max Payne as you may get. Even altho avid gamers will cruise through Stranglehold in one day, that must not deter any person from playing the game.

final verdict 8 out of 10


Stranglehold

Honor is his code. Vengeance is his mission. Bloodshed is his only option… Experience the excitement of the unfeigned next-gen action while continuing the story of John Woo’s influential action film, “Hard Boiled” starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret, Inspector Tequila is forced to cross the line from sworn obligation to bloody revenge. Engage your oppositions with intense cinematic gun battles and cause massive environmental harm in real-time or revolutionary slow-motion Tequila Time.

Honor is his code. Vengeance is his mission. Bloodshed is his only option.

Experience the excitement of true next-gen action while continuing the story of John Woo’s influential action film, Hard Boiled, starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret, Inspector Tequila is forced to cross the line from sworn obligation to bloody revenge. Engage your oppositions with intense cinematic gun battles and cause massive environmental harm in real-time or revolutionary slow-motion Tequila Time.

Features

  • Cinematic Gun Battles
    Engage the enemy in “Tequila Time” by targeting and firing in real-time while the world dramatically slows and take delight in the exhilaration of running up railings, swinging from chandeliers, and leaping onto moving objects – all without complex controls.
  • Unbelievably Destructible Environments
    Using the Massive D physics engine, fetch the world down on your enemies, carve your own realistic path of destruction through environments and maneuver through distinguishable piles of debris which persist in the environment.
  • The Only Authentic John Woo Video Game Experience
    John Woo collaborators with Midway to create the extreme action video game with all of the director’s signature cinematic action, reputation concentered storytelling, and revolutionary directing style.
  • Online Action
    Prove you are the uttermost renegade cop as players from around the world show-off their gunplay attainments and compete online in the most realistic next-gen environments.

Stranglehold

Stranglehold Image

Stranglehold

Stranglehold Photo

Stranglehold

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Stranglehold

Stranglehold Pic

Stranglehold

Stranglehold Pic

Stranglehold

Stranglehold Picture


Most helpful customer reviews

14 of 15 people found the following review helpful.
4It’s action movie in a box, baby!!!
By H. Crosland
Wow…what is there to say about Stranglehold?

5 of 5 people found the following review helpful.
4Shoot, Tequila, Shoot
By Lestor neeker Wong
You can see Stranglehold from two different perspectives. You can see it as a repetitive shooter that pits you against waves after waves of (cheap) enemies that suddenly appear from nowhere. Or, you can see it as a great homage to one of the great action movies of all-time, Hard Boiled. I choose the latter, and it was no wonder I had so much fun with it.

The story isn’t important, since intense action featuring Chow Yun-Fat as Inspector Tequila is the order here. But if you must know, it involves some dead cop and the kidnapping of Tequila’s ex-girlfriend and daughter. Reason enough for a massive surge of killing? You bet.

Playing through seven levels, you get to control Tequila and his array of skills (most have to be unlocked). Apart from the usual third-person shooting, you’ll get abilities like the precision aim, which allows a first-person view, zoomed in, for a free-aim at whichever part of an enemy’s body you see fit. Shooting at balls is highly recommended if you’re sadistic. Like me.

Other skills like the barrage allows a moment of mad, unstoppable shooting and invulnerability. But the most dramatic skills of them is, you guess, the spin attack. Much like the 1,001 movies that Chow has made, this attack involves the guy turning 360 degrees while shooting two guns at various enemies surrounding him. Doves are complimentary. I guess the doves must be there to moan the death of all those goons that dare stay within your vicinity when you does this thing.

Using these skills are not free though. You need to earn the juice (ok, “tequila bombs”) to use them, and using them reduces the juice. You earn it by performing stylish kills, helped by the fully destructible environments in the game. See a signboard above an enemy, shoot it, and it falls straight down to send the idiot to his maker. See a roll cart? Jump on top of it and start shooting people while moving around. See a gas tank near an enemy? Shoot it and enjoy the explosion takes care of matters. You can also combine these actions to score combos for more juices, so that you can use the above-mentioned skills more liberally.

There’s also the matter of “tequila time”, which basically happens when you perform kills while interacting with the environment (like, when rolling on a roll cart or sliding up and down on a banister). What happens is that time slows when tequila time is on, giving more time to shun bullets as well as kill morons. You can also activate this by simply diving around and pressing one of the shoulder buttons. It looks great, and it works well. In fact, it’s probably a life-saver for most players trying to beat the more challenging levels.

On challenging levels, the game features four different difficulties. But even on casual, it becomes extremely painful to play through towards the end of the campaign. The enemy’s AI is ridiculously aggressive, and you don’t get to hide behind a wall like Gears of War for health recovery. Expect to die (many times) as you search for the best way to neutralize the threat. Things can tougher on the hard-boiled challenge (the most difficult mode) – a hit on you takes out 3/4 of your life! That’s how it goes, and it isn’t apologetic at all about it.

It should be apologetic, however, about the last-gen graphics though. It wasn’t so glaring on my old SDTV when I first played the game. But recently, I bought a HDTV, and the flaws are pretty obvious. I mean, when an environment looks dull even on HD, you know it’s bad. The character models also look dated, even though they manage to capture the movement of the models quite smoothly. Audios wise, it’s just a bunch of explosions and some action music. Nothing of major note here, but it does what it was required.

All in all, Stranglehold is a fun shooter that recycles some old gameplay ideas (from Max Payne, I believe) rather successfully. The various attacking methods are fun to use, but the insane difficulty may scare some shooter noobs away. Engage with caution.

4 of 4 people found the following review helpful.
4Like it for what it is and not what it isnt.
By C. Smith
I went into this game expecting a no nonsense, fast paced, action packed, arcade like 3rd person shooter…. and it was everything I expected. Midway and John Woo do not pretend or attempt to make this game anything else. The game in a nutshell has 7 levels (about an hour each for skilled gamers) filled with hordes of enemies, countless ammo at your disposal, and tequila time (bullet time) mixed in. At times you can also kill enemies using the enviornment (explosive canisters and overhead signs mostly. The sniper mode, barrage mode and spinning mode upgrades come in handy when the enemies get overwhealming (and they do at times). In an era where games are becomming more complex (I like these games too), sometimes its nice to play an adreneline filled game where its not required to think much. The games only down fall is that its over within 7-10 hours, however I plan on keeping this game on my shelf for when I just want to blow things up. If the short game play bothers you… rent it… its worth at least 7 hours of your time.

See all 38 customer reviews…

Ghost Recon Advanced Warfighter 2 X360

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The notorious Tom Clancy’s Ghost Recon Advanced Warfighter 2 in the long run makes it is way to PlayStation 3 owners. The game is more than an abysmal port from the Xbox 360 (ala FEAR). Tom Clancy’s Ghost Recon Advanced Warfighter 2 on the PlayStation 3 is almost identical to the Xbox 360 version. In Tom Clancy’s Ghost Recon Advanced Warfighter 2, players reprise their role as Scott Mitchell (leader of the Ghosts).

The storyline in the game is with regards to Mexico and nuclear weapons. The protagonist (Scott Mitchell) and his squad is sent to Mexico to neutralize the terrorist threat. The gameplay ranges from the much maligned escort mission to the more engrossing eradicating your adversaries mission. All of the tasks from the Xbox 360 game like taking cover, and exploiting the Mule drone remains intact in the PlayStation 3 game. The six axis controller gives players the capacity to dodge, dive, and carry through evasive maneuvers instantaneously.

This is peculiarly utile when you are attempting to shoot, give orders to your teammates, and move simultaneously.The six axis controller was imposed utterly in Tom Clancy’s Ghost Recon Advanced Warfighter 2. This is unquestionably a welcome addition to the more or less cumbersome controller of the Xbox 360. There are a lot of more multiplayer maps that are available as well. Graphically, the PlayStation 3 and the Xbox 360 adaptations of Tom Clancy’s Ghost Recon Advanced Warfighter 2 are clones. There is no decrease in the frame rate on the PlayStation 3; the game runs at a nice and smooth frame rate allround the duration of the game. The audio holds up nicely on the PlayStation 3.

Radio chatter will make gamers feel like they are in a war zone. Overall, Tom Clancy’s Ghost Recon Advanced Warfighter 2 is plainly a mild betterment on the PlayStation 3 than on the Xbox 360 due to the controls and multiplayer.


Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Image

Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Image

Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Pic

Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Photo

Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Picture

Ghost Recon Advanced Warfighter 2 X360

Ghost Recon Advanced Warfighter 2 X360 Picture

Xbox 360 Virtua Fighter 5

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Virtua Fighter 5 is yet another video game based in the fighting genre, but this game is dissimilar from Mortal Kombat and Street Fighter. The game is available for the PlayStation 3 and Xbox 360. In terms of the storyline, the game is with regards to the Fifth World Fighting Tournament.

There is something when it comes to a perverse institution known as J6 and their malicious intentions. A woman named Vanessa is taken hostage by J6. Vanessa is rescued by someone, and J6 intends to find out who set her free. As a result, the Fifth World Fighting Tournament ensues. I will have to confess the plot in the game is convoluted.

Fighting games have a propensity to bypass the storyline, and this game is no exception to that rule. Virtua Fighter is the premier fighting franchise that is presently on the market. The game has so much more depth that games such as Mortal Kombat and Street Fighter just do not seem to offer. With that said, Virtua Fighter 5 is not any popular fighting game.

The gameplay has a comprehensive designed fighting system that works well. I thought this game has the most superlative fighting schemes ever assembled. The gameplay makes the fighting seem challenging but not to the point where it is cumbersome. Virtua Fighter 5 has a fighting mechanic that does require a heap of time to master; furthermore, gamers are not going to learn everything in one day.

There is an arcade mode that may be without apparent effort finished in a short amount of time; however, the arcade mode is not the unfeigned bulk of the game. A grand total of 17 playable characters are available in the game, and they all have respective fighting techniques. All of the fighter have their own personal distinct attacks that they may perform. The combining maneuvers do need a great deal of time to totally digest, but it is time that is well spent.

Virtua Fighter 5 has the standard routine distinct features that is prevalent in innumerable other games in the same genre. For example, there are succinct moves that are lighting quick and lengthy moves that are powerful. Moreover, a bevy of these activenesses entail consummate timing. Fortunately, there are counterattacks in combat that change the momentum of a fight. All of the characters in the game have their masters and cons, so no one fighter is dominate over the other fighter. The game does an exemplary occupation of keeping things fresh by having remainder to the gameplay.

Quest mode is where a great deal of the gameplay will transpire. The quest mode itself pits you versus other fighters, and your fighter progresses with each victory. After you win a fight, you earn cash that you may spend on a lot of accessaries and outfits. A gripe I had with the game was where the fights occur. The environments themselves look incredible, but the environments lack the skillfulness when equated to a game like Dead or Alive 4.

You may go from level to level in Dead or Alive 4 with a slick and stylish fashion, but you are stuck with a rudimentary arena ring in Virtua Fighter 5. Rather than rolling the dice and taking a chance, the game developers decisive to heir on the side of caution with regards to the level design. Regrettably, the artificial intelligence in this game is bizarrely dreadful. Any gamer may pulverize opponents even at the most most eminent difficultness setting with ease.

The audio in the game has it is flaws as well. There are actual commentators that will “commentate” on the fight or at least try to commentate. I thought the commentating was unintentionally facetious. None of the voices are very well acted, and they are all ludicrous. Sure, it may provide a quality chuckle here and there. But the novelty wears thin after approximately an hour of gameplay. The graphics in the game are flabbergasting.

All of the animations, reputation models, and environments look brilliant. The online multiplayer is an immensely dialed down version of a frequent fighting game. Yes, there are matches that may be played online. Nonetheless, there is no tournament mode by way of online. That is not much of an innovative multiplayer online gaming experience. Overall, Virtua Fighter 5 has flaws with the audio and plot. Nevertheless, the sheer amount of fighting styles to master will be mainly appreciated.

final verdict 8.5 out of 10


Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Photo

Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Image

Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Pic

Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Picture

Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Pic

Xbox 360 Virtua Fighter 5

Xbox 360 Virtua Fighter 5 Pic

Grand Theft Auto Vice City Stories

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Grand Theft Auto: Liberty City Stories was hailed as the “killer PSP game”. The ordinary GTA series had to make it is way onto the PSP sooner or later, and it’s PSP debut is great.

The game takes place, as the title suggests, in Liberty City, which is the city that Grand Theft Auto III (the series’ original 3D game) is also located in. Rockstar Leeds merely converted the city onto the UMD, and changed a few things to make it look more modern, as LCS is set after III. Having said that, the only real changes are shops, which have dissimilar names and styles, which is rather disappointing. A new city to explore would have been much better.

You play as Toni Cipriani, a no nonsensicality guy who’s more than willing to do anything and remove any individual in his way. Unlike GTA III, he may talk, which makes the cutscenes better. The basic story mode comprises of missions that do tend to get repetitive. You’ll go to a guy on your map, he’ll give you a mission that ordinarily involves killing someone, and you get paid once you’re done. Once you’ve finished sufficient missions, you’ll move on to the second island of Liberty City. There are three islands in total, and you unlock them over time. It’s a good incentive to finish the missions, but for humans who have played GTA III, there’s not one thing actually new.

Though the game focuses on missions, the free roam capacity is genuinely magnificent. You may find yourself playing it over and over again, and seldom getting tired of it. There is no free roam mode, in fact there are no modes, the game merely loads when you turn it on. Whether or not you choose to engage in a mission is up to you. If you choose not to, you may roam freely around the city, causing havoc, or just exploring. You may also gather a number of weapons, ranging from pistols and UZI’s to rocket launchers, flamethrowers and sniper rifles. You’ll also have melee weapons such as knives and baseball bats. Or, if you want to do a heap of harm from a distance, use a grenade or Molotov cocktail.The amount of weapons in the game is similar to the PS2 versions, which means there’s loads.

The cops are still present, so if you blow off too some heads, you’ll get some heat on you. The cops are disunited into levels with the general system. You have 1 star at the beginning, and if you keep blowing things up, finally it will increase to 6 stars, and you’ll have the army after you.

The vehicles in the game are again similar to former versions. Veterans will do not forget the Patriot, Cheetah, Infernus, Banshee and so on, even though a lot of have redesigns which look more modern. You may also have motorbikes, which have never been seen around Liberty City before Motorbikes are in general more immediate and have better handling than the cars, and make it having little impact to carry out distinctive jumps, and such. There are no bicycles in the game, which was a nice addition to San Andreas. As you progression through the game you will also have the probability to ride boats. It’s not as fun as it sounds, and it never in truth has been in any of the GTA games. Boat handling is sluggish and it’s not fun to drive them. You may no longer fly. Anything. Not a thing. The Dodo was a plane on GTA III that was located in the airport, which you could fly, or at least try to. This time there is no Dodo, no helicopters, no planes whatsoever. It genuinely feels like a missing factor, even though in one of the missions it is possible to steal a helicopter, so the physics and controls are still technically in the game. Why there are no planes to fly is confusing. The police still have choppers following you, so watch out.

A new mode of transportation is the ferry. It’s basically a slow boat ride and you don’t get to drive the boat. You even have to compensate for the service. It is a quick way of getting from island to island though, and you do get to keep your car.

The ordinary controls of vehicles is good. Sports cars have outstanding speeds and handling, and slow cars have scaled down turning capacity. The controls on foot have been changed dramatically. You use the little analog style stick to control Toni, and vehicles. The directional buttons are applied for altering weapons and starting respective side missions. Of course the PSP has less buttons than the PS2 controller, so condensing everything was not an easy task. Sometimes the controls do feel very fiddly and it may be discouraging and hindering when you need to target things quickly.

Adding on to the “Toni Can’t” list, is the capacity to swim. Implemented in San Andreas, this feature is absent. It’s only actually missed when you fall off a cliff into the water, as you could swim to the side and get out. Instead, Toni merely drowns. All of the abilities to increase stats are no longer present, but it’s not particularly missed.

Toni may change clothes, and there are a lot of nice options. He is unable to modify specific body parts, rather you choose from full suits. Though altering clothes is a little part of the game, you probably would never observe this option if it wasn’t required for galore missions.

If you don’t want to do any main missions, you may engage in a great deal of of the side missions. Famous in all PS2 GTA games, these ordinarily implicate Taxi missions, in which you act as a taxi driver and deliver passengers before time elapses. Ambulance missions, where you take sick persons to hospital. Firetruck missions, which involves putting out fires like burning cars. A new side mission is the dump truck mission. You merely need to gather all the green trash cans within the time limit. All these missions are fundamentally the same repetitious actions. The rewards are worth the venture though.

There are also concealed packages all around the game in respective locations. Nothing new to the series, but gathering all 100 adds weapons to your hide out. Unique jumps are big jumps where the camera changes and it goes in slow motion. When you with great success finish a distinguishable jump, you’ll get cash for your effort. While these things are by no means new additions, they are nice to have, and it elaborates the game.

We all know that the PSP has wireless capabilities, and Liberty City Stories takes vantage of that. The wireless multiplayer action is staggeringly good. You must have friends with PSP’s and copies of the game, but if you do, you’re in luck. The game allows for total free play with your friends. There are a good deal of dissimilar game modes which cohere to the capture the flag premise. Most of the games work in this way. Liberty City Survivor allows players to play versus each other. This is the mode you’ll be playing none stop. Even after you have finished the game, it is improbable that you will get bored of the multiplayer action.

Liberty City Stories has the same radio themed soundtrack. When you enter a vehicle you may choose from a number of radio stations, all of which have dissimilar styles of music. The soundtrack has galore known tracks from the era, but not one thing too impressive. In comparison with the Vice City and San Andreas soundtracks, this is sub-standard.

The graphics allround the game are reasonably cartoony. The series was never meant to be a simulator, but a heap of smoother graphics would have been nice. Sometimes it may seem that Toni has assorted legs when you are running. Also, at times the frame rate has trouble keeping up, but only when there is a large total on the screen at once. For the most part, the frame rate holds up well. The loading times are acceptable. There is a loading amount of time at the start out and then as you cross amid islands, a loading screen will appear, but only for a few seconds.

Overall, it’s a great addition to the Grand Theft Auto series, and the PSP line up. You can’t aid but feel it’s just a watered down version of a PS2 GTA, or plainly an elaboration pack, that doesn’t exaggerate on much. Nevertheless, the action in single player, and in particular, multiplayer, is well worth the purchase.


Grand Theft Auto Vice City Stories

Take2 Games Grand Theft Auto Vice: City Stories 27976 PC Games

Vice City, 1984. Opportunity abounds in a city emergent from the swamps, it is growth fueled by the violent power struggle in a remunerative drugs trade. Construction is everyplace as a shining metropolis rises from originations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that occupation is regarding to get much harder. Kicked out onto the streets of a city torn amongst glamour and gluttony, Vic is faced with a stark choice – build an empire or be crushed.

Grand Theft Auto: Vice City Stories is the highly anticipated portable prequel to the PlayStation 2 blockbuster.

Take to the seas with stolen water craft! View larger.

Vehicles and characters have unbelievable detail. View larger.

Over 70 missions are up for grabs. View larger.

Vice City comes alive as other characters recognize your face and achievements. View larger.

Impressive graphic overhaul
Vice City Stories is a monumental betterment upon the former Grand Theft Auto title on the PlayStation Portable. For one, the draw distance has almost doubled so that buildings and features may be seen all over town. Character models and cars are as elaborated as if they were on the PlayStation 2 and include all of the shine and transparency that looked so outstanding in other Grand Theft Auto titles. Players may even choose the costume that Vic will wear in Vice City. Overall, Rockstar has substantially increased all visual elements so that you don’t need to make any graphical sacrifices when taking Grand Theft Auto on the road.

Even the city appears as never before- humans on the street will detect you and recognize you for the activenesses you’ve taken on former missions. Some even comment in regards to activenesses you’ve taken and give you an idea with regards to how the public feels regarding your notoriety.

Expanded gameplay
New characters never before seen in Vice City add new twists to the story gamers were introduced to in the PlayStation 2 Vice City title. With a playtime of over 15 hours for the storyline alone, there is surely a great deal to see and listen in and around the city. Choose from respective goals intended to be attained to finish such as doing stunts for a chocolate commercial, chasing a known drug merchandiser to swipe his loot, and patrolling your neighborhood for specific thugs. Knock down goals intended to be attained and get swept up in the plot or sit back and explore the big city- the choice is yours!

The hallmark style of “sandbox” gameplay is ever present and players may (forcefully) take control of closely any vehicle they see and roam the streets in search of interesting characters and opportunities. In addition to cars, busses, bikes, and trucks, you may now cruise the waterways of Vice City in a huge number of water craft! Jet-skis, motorboats, and even fishing vessels are there for the taking whether you’re tracking the bad guy or just killing time. If you need even more mobility, consider one of the a heap of arial choices such as helicopters- helpful for taking out oppositions from afar.

Features

  • Successor to Grand Theft Auto: Liberty City Stories, the best-selling PSP ever
  • Play as Vic Vance, brother of Lance Vance, a fellow member in one of the most notorious families in Vice City
  • Featuring new vehicles such as sea planes, amphibious vehicles, jet skis, and more
  • Swim and fly in Vice City, a emplacement twice as big as Liberty City
  • An totally new chapter, including new characters, new storyline, and classic locale of Vice City
  • The most technically impressive PSP game ever. Epic new installment will
  • define franchise PSP gameplay

  • Build your criminal empire in Empire Mode, a stunning new gameplay mode
  • An stimulating selection of new multiplayer modes will be available
  • Developed by Rockstar Leeds & Rockstar North
  • Featuring the most impressive soundtrack ever devised, with a scope that outperforms any other Film, TV program, or videogame in history
Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Image

Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Pic

Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Picture

Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Pic

Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Image

Grand Theft Auto Vice City Stories

Grand Theft Auto Vice City Stories Photo


Most helpful customer reviews

69 of 70 people found the following review helpful.
5Vice City Stories: What a story!
By Dmitry Kristal
As in my other video game reviews, you will find absolutely no spoilers here, so read on.

13 of 16 people found the following review helpful.
5Worth it just for the soundtrack
By A
this game is pretty much worth [...] for the soundtrack alone:

See all 46 customer reviews…