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In the world of cartoons what we see when we view the finished product is just that, finished. What we don’t see are all the things that go into making a cartoon. Those inside the industry itself assert that if everyone knew precisely how a cartoon was made it would altogether take out the fantasy aspect of it and cartoons as a form of amusement would lose a lot of it is charm. The same could in all probability be said with galore live action movies, peculiarly science fiction and fantasy. So you may not want to read what’s when it comes to to come next. It may ruin Bugs Bunny for you for life.
Contrary to what you see and believe, moving animations don’t move. They are merely a series of still images shown at such a fast rate that they give the impression of movement. Some feature length films may have tens of thousands of these animated stills. Making a cartoon is a massive undertaking, even with today’s modern computer technology.
However, taking just the basic routine of the simplest cartoons, the kind we saw in the 50s and 60s growing up as a child, what you are when it comes to to read is how these basic cartoons are put together. This is the routine that you don’t see.
The basi thing that is done is that the story itself is invented as what is called a “storyboard”. This is in a literal sense a giant sized comic strip. As the story is developed the artisan adds new drawings to this storyboard. Sometimes the entire story is known beforehand and other times it is devised as they go along. These drawings are pinned into a cork board so it is very easy to make changes as they go along.
After the storyboard is laid out, backgrounds are made for the cartoon. These are painted on cardboard with either tempera, acrylic or occasionally even oil paints. These backgrounds are where the characters of the cartoon will be performing their movements and are exceedingly huge to grant for all the motion that may be required. The camera will then move throughout the background as the characters move throughout it.
Before the drawing of the characters even begins, the voices of the characters are recorded on tape and then transposed to magnetic film. The film is fed through a sound reader and each syllable is recorded on an exposure sheet. This is required in order to carry out the synchronization amid the sound and the picture. Each frame of film ought to be synchronized separately. This is exceedingly time consuming.
Finally after all this, the hard work begins. Yes, it gets harder. Every second of film comprises of 24 frames with as a great deal of as 24 dissimilar drawings. That means that an hour animated film may incorporate as a good deal of as 86,400 drawings. Taking these frames, they are fed through a projector to make sure that the motion of each reputation for each second is smooth. If there are any problems, sure drawings may have to be redone. Note that these drawings are all in black and white.
If the movements of the frames passes the quality control test, it is at that time that color is added to all these drawings, all done by hand. In order to develop the final product the drawings are copied onto plastic sheets called cels. They trace the lines in ink and the colors are then added on the reverse side of the cels. This has to be done so that you get wholly even colors when watching from the front. They are then superimposed onto the backgrounds.
The actual filming is done on what is called an animation stand. Many times the picture will be separated into assorted levels which are separated by when it comes to 12 inches. Each percentage of the background is on a dissimilar level so that a 3 dimensional effect may be achieved.
Finally, the film is fed back through a projector which is showing each filmed board at a very fast rate. This gives the cartoon the sentiment of motion.
Next time you watch a cartoon, see if you may pick any of this out. If the cartoon is well done, you won’t be competent to.
Final Fantasy X
Final Fantasy X takes you into the world of Zamarkand, where you must face down the dark strength called Sin to save the world. Tidus is a star athlete who survives a massive disaster. With the support of a girl named Yuna, he journeys to temples & monasteries to find truth. Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin. Spectacular graphics and unbelievable voiceover work will immerse you in a new world where evil forces threaten the existence of all you know! Life-like, high-polygon, motion-captured characters designed by widely known and esteemed artisan Tetsuya Nomura Dolby Digital 5.1 channel Surround EX compatible Enchanting musical score, with tracks featuring a distinct Japanese Okinawan flavor
- Amazon Sales Rank: #671 in Video Games
- Brand: Square Enix
- Model: 662248901077
- Published on: 2001-12
- Released on: 2006-09-08
- ESRB Rating: Teen
- Platform: PlayStation2
- Original language: English
- Subtitled in: English
- Number of items: 1
- Dimensions: .50″ h x 5.25″ w x 7.25″ l, .20 pounds
- Tidus is a star athlete who survives a massive disaster, and with the aid of a girl named Yuna, he journeys to temples & monasteries to find truth.
- Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin
- Spectacular graphics and unbelievable voiceover work will immerse you in a new world where evil forces threaten the existence of all you know!
| ReviewEach installment of the Final Fantasy series has featured strong storytelling, characterization, and strategic combat, fun minigames, and hours upon hours of captivating gameplay. The 10th title in the series is no exception. This is the primary time a Final Fantasy game has appeared on the PlayStation2, and it takes full vantage of the increased technical capabilities.
The story this time worries Tidus, a blond-haired star of a sport called Blitzball. While he is playing in a match, Tidus’s city is attacked by an evil strength called Sin, and everything is destroyed save Tidus and his guardian Auran. The adventure begins as the pair are in some way transported to another world. From here on, it’s usual Final Fantasy gameplay: fight battles, manage experience points, learn new powers, and recruit a motley crew of nonplayer characters to join your quest.
The graphics, however, take things to a new level. They are amazing not only for their realism, but also for their imaginative art design. The world these heroes populate is breathtakingly beautiful, flowing, and full of inventive surprises. You haven’t lived until you’ve surfed cables high in the air, or ridden a refined and tasteful airship through the clouds. The stunning effects are on display when you use magic in combat, summon gigantic monsters, and use fire columns to devastate your foes.
One new factor is voice acting. The innovation yields predictably mixed results: it’s wondrous to listen spoken dialog rather than read subtitles, but as with most games translated from Japanese, the acting is mediocre and from time to time unintentionally hilarious.
Still, the game’s new graphics engine and solid gameplay are sure to please fans of the series waiting to see what Square has in store for them. While Final Fantasy X doesn’t offer much innovation, it likewise doesn’t disappoint. And fortunately, with Final Fantasy XI already in development, the title is still a misnomer. –Andrew S. Bub
Pros:
- Gorgeous graphics
- Epic story line
- Voice acting
Cons:
- Little innovation
- The voice acting is now and again laughable
Final Fantasy X is the firstborn title in this landmark RPG series to be freed for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely general sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two persons of dissimilar backgrounds will have to work together as they journeying through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story.
Features include voice-overs for the basi time in the series (utilizing the Facial Motion System), high-polygon, motion-captured player characters designed by Tetsuya Nomura, and a camera that mechanically adjusts it is perspective to correspond with the movements of the characters–a feature now possible because the game is for the most part polygonal.
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Final Fantasy X Picture
Final Fantasy X Pic
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Final Fantasy X Pic
130 of 151 people found the following review helpful.
Leveling Up as a Way of Life By Marc Ruby™ Not having a lot of experience with the PS2 platform, I am less than jaded when it comes to comparing role-playing games on the PC to their platform-based cousins. Having only the PC version of Final Fantasy IX as a basis of comparison, I was amazed by the graphic richness of the new game. This is not just a matter of higher powered engines and CGI wizardry. It really springs from the artistic commitment of the staff designing and creating the game.
Character design still shows its heritage from Yoshitaro Amano, one of Japan’s greatest graphic artists. In addition, the background and ‘set’ design is equally imaginative. Massive use of CGI work simply makes all this magic spring to life with movement and gesture. No less an effort has been spent on the game’s sound and music, making the experience of the game intense, and sometimes even spellbinding.
Tidus, a young blitzball professional, is thrust, mid-catastrophe, into the world of Spira, where an incredible monster (Sin) is gradually destroying the world as punishment for its ecological missteps. He meets Yuna, who is a Summoner, capable of calling up Aeons as battle weapons. Yuna has begun a voyage from temple to temple, a quest that must end in a confrontation with Sin to bring peace to Spira. In typical RPG style, they and their companions follow a path of ever escalating monsters and challenges, culminating in a prolonged, exhausting final struggle.
The story and dialog are fine, with a few twists to keep player interest, but for the most part it is predictable. Since people come to this game looking for different things, the creators have tried to manage a difficult balance between narrative and play, and, for the most part, are successful. The dialog is sometimes silly and sometimes touching, but it is never unbearable.
This is an incredibly large game. It is possible to stick to the basic story line, minimum leveling up and barely make it through the game in 50 to 60 hours. A quick perusal of a good walkthrough quickly reveals that nearly half of the game is hidden from view, and that diligent playing can be very rewarding. My time using the walkthrough was 90 hours, and there were still possibilities left unexplored. Obviously, the game will stand up to replay.
I have to give the game five stars. I can quibble about storyline and some predictable gameplay, but there is too much that is simply outstanding. This will be considered one of the peaks of RPG gaming for some time to come.
49 of 58 people found the following review helpful.
Living the RPG — Worlds in the PS2 By Alan P. Zube I must say now, even though some amazing games have come out this year, such as Soul Reaver 2, Devil May Cry and the spectacular Metal Gear Solid 2, the defining game experience in the coming months will be, without a doubt, Final Fantasy X. No other RPG series has come close to the success and immense enjoyability that the Final Fantasy series has gained over the years. Although there have been some frustrating titles (FF VIII) and some sleeper hits (FF Tactics), Square has established a track record of produce the most realistic and moving story-based games on the market. Final Fantasy X will be no exception.
One of the newest and truly amazing features of this game is the life-size adventure system. In previous RPGs, the adventurer would explore a large outside world, but when entering a specific town or dungeon, the player would often have to walk up to a small icon and confirm entrance. In FFX, your character will be walking in the world from his or her own perspective, and will see oncoming castles or mountains in the distance. When encountering them up close, the scale is life-size in preportion to the character, that is to say, the mountains aren’t going to be head hight, they’re going to span up into the clouds. As an additional note, fights will now take place on the screen you are in, and not transfer to a pre-rendered background. This takes an amazing amount of effort on the game designer’s part, and I want to thank them for making this such a realistic experience.
Another change is the battle time system, previously known as Active Time Battle. The fights now take place in CTB, or Count Time Battle. Instead of constantly waiting for action meters to reach an end, you will be able to use a character immediately on his or her turn and see the list of the next 4 enemies or allies waiting to act. The turns will proceed in sequence, as opposed to the old system of racing the enemy to confirm an attack. This allows for more strategy and twists in battle; a Stop spell could shake up the order of actions a great deal. (As veteran FF fans may notice, this is very similar to the time system in FF Tactics, Square’s small unit battle manuvers RPG.)
As not to worry the long-standing fans of the series, some classic FF features will be returning. The special limit attack feature (limit break / trance) has been dubbed Overdrive. It’s nearly the same as FF VII’s limit break system, each character having a meter that raises when the character is damaged. Chocobos once again live in the environment of the game, as do summons (now called Aeons, and you even get to fight as them in battle!) A leveling up feature, the Sphere board, lets you custimoze characters nearly any way you want, almost like the Materia of FF VII and the Job System of FF V.
This game has so many virtues that it’s hard to expound on all of them in a simple, one-page review. The beautiful graphics, amazing storyline, and wonderfully rendered characters (who speak, smile, and scowl) all combine to form one of the greatest RPG packages on any console to date. Kudos to the programmers at Square that spent years designing the most involved game I have ever played. If you only try one role-playing game in your entire life, make it this one.
218 of 277 people found the following review helpful.
Incredible By Justin R. Germino My first impression of the game was that it would have a summoner type feel (which isn’t bad, but not usual FF to me.) However, the game has a very well done story line. Good voice acting and it flushes out the characters so well that they talk to each other and goof on each other in battle. The graphics are very good, though a little jittering and jagged edges on the vector at times. The cutscenes however are superb, and almost movie like in quality. The game has a great combat interface, though I am not sure yet if I like the sphere system for gaining skills and abilities.
The storyline seems good so far and I am approximately 10 hours in. The music is very good, but I still think the FF3 soundtrack is the best one ever. Overall this is turning out to be my favorite in all the FF series that I have played.
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