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		<title>Mirror&#8217;s Edge</title>
		<link>http://www.videogameproducts.info/pc-games/mirrors-edge/</link>
		<comments>http://www.videogameproducts.info/pc-games/mirrors-edge/#comments</comments>
		<pubDate>Sun, 20 May 2012 16:56:14 +0000</pubDate>
		<dc:creator>Liam Burks</dc:creator>
				<category><![CDATA[Pc Games]]></category>

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			<content:encoded><![CDATA[<h2><a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=mirrors+edge&amp;tag=kakaimpo-20" rel="nofollow">Search For Mirrors Edge at Amazon</a></h2>
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<h2>Mirrors  Edge</h2>
<p>In  a  city  where  info  is  to a considerable degree  monitored,  agile  couriers  called  Runners  transport  sensible  data  away  from  prying  eyes.    In  this  seemingly  utopian  paradise,  a  crime  has  been  committed  and  now  you  are  being  hunted.  You  are  a  Runner  called  Faith  &#8211;  and  this  modern  first-person  action-adventure  is  your  story.        Mirror&rsquo;s  Edge  delivers  you  straight  into  the  shoes  of  this  distinctive  heroine  as  she  traverses  the  vertigo-inducing  cityscape,  engaging  in  intense  combat  and  fast  paced  chases.  With  a  never  before  seen  sense  of  motion  and  perspective,  you  will  be  drawn  into  Faith&rsquo;s  world.  A  world  that  is  visceral,  immediate,  and  very  dangerous.  Live  or  die?  Soar  or  plummet?  One  thing  is  certain,  in  this  city,  you  will  learn  how  to  run.</p>
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<ul>
<li>Amazon  Sales  Rank:  #2648  in  Video  Games</li>
<li>Brand:  Electronic  Arts</li>
<li>Model:  014633154740</li>
<li>Published  on:  2008-11</li>
<li>Released  on:  2008-11-11</li>
<li>ESRB  Rating:  Teen</li>
<li>Platform:  PlayStation  3</li>
<li>Number  of  items:  1</li>
<li>Dimensions:  .75&#8243;  h  x    5.50&#8243;  w  x    6.75&#8243;  l,      .25  pounds    </li>
</ul>
<ul>
<li>Heroes  Emerge  &#8211;  A  young  woman  without  a  home  until  she  is  taken  in  and  trained  by  the  Runners.</li>
<li>Your  unbelievable  gifts  grant  you  to  swiftly  navigate  the  city  while  eluding  those  who  would  try  to  stop  you.</li>
<li>Go  Vertigo  &#8211;  Heights  give rise to  vertigo,  movements  flow  naturally,  collisions  are  felt  realistically,  and  muscles  and  tendons  strain  as  you  chase  and  are  chased  allround  the  city.</li>
<li>Slip  off  the  Edge  &#8211;  Perform  amazing  acrobatic  moves  from  underneath  street  level,  through  buildings,  and  up  to  the  dizzying  heights  of  hyper  real  skyscrapers  as  you  face  off  versus  your  oppositions  or  run  for  your  life.</li>
<li>Unrivaled  Immersion  &#8211;  An  stimulating  mix  of  chase,  intense  combat,  scheme  and  puzzles  draw  you  into  a  world  like  never  before.</li>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://ecx.images-amazon.com/images/I/51tw0w3s1rL._SL500_AA280_.jpg" class="lightbox"><img src="http://ecx.images-amazon.com/images/I/51tw0w3s1rL._SL500_AA280_.jpg" alt="Mirrors Edge" class="alignleft" width="145"></img></a>
<p class="wp-caption-text">Mirrors Edge Pic</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://fc07.deviantart.net/fs70/f/2010/249/2/4/mirror__s_edge_cd_cover_by_rjnavarrete-d2y5oa9.jpg" class="lightbox"><img src="http://fc07.deviantart.net/fs70/f/2010/249/2/4/mirror__s_edge_cd_cover_by_rjnavarrete-d2y5oa9.jpg" alt="Mirrors Edge" class="alignleft" width="145"></img></a>
<p class="wp-caption-text">Mirrors Edge Pic</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://www.pluginmusic.com/contests/mirrorsedge.jpg" class="lightbox"><img src="http://www.pluginmusic.com/contests/mirrorsedge.jpg" alt="Mirrors Edge" class="alignleft" width="145"></img></a>
<p class="wp-caption-text">Mirrors Edge Picture</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://simoncpage.co.uk/blog/wp-content/uploads/2008/09/mirrors-edge-3-concept1-300x300.jpg" class="lightbox"><img src="http://simoncpage.co.uk/blog/wp-content/uploads/2008/09/mirrors-edge-3-concept1-300x300.jpg" alt="Mirrors Edge" class="alignleft" width="145"></img></a>
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<p>75 of 81 people found the following review helpful.<br /><img height="11" width="56" style="margin-left:0px;margin-right:10px" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star50_tpng.png" alt="5">Fast and Fun with an attitude<br /><span>By ice grizzly<br />This game is also made by the Battlefield team, so be assured the controls are spot on. Normally they love to shoot and blow up every thing. This time around; instead of going head on, they want us to run away. You even get trophies for not killing and not for getting shot.  This is coming from DICE <img src='http://www.videogameproducts.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>The game is fast first person platformer. A fresh new adaptation of true and tried platforming. Rather than moving slowly and timing the jump from the edge. Speed is what counts here. You need to be moving at a constant speed to kick open doors, catch a drop wire etc. etc. Every thing is setup for constant nonstop movement. The level designs are so perfect; once you get hang of controls there is no need to stop. The game takes you through roof tops, A/C vents, malls, office walk ways and lots of other varied setups. At every stage there are multiple paths to move forward. There is a lot of freedom and it is tied well with risks.  As with Battlefield risk reward balance is impeccable throughout the game.</p>
<p>The character is not a military marksmen. Neither are the enemies. They are just guards patrolling the building. So don&#8217;t expect a epic gun battles. She is a fast and cute runner, so just run run. Don&#8217;t waste time in gun battles. Your aim is to reach the check point not clearing the enemies. The game controls are very easy to pick up, yet very satisfying. I liked the time travel mode much more than the main game, mainly for the sense of accomplishment.</p>
<p>The game will take easily 10 hours to finish in the first run. I read reviews about 7 hrs, they must be super humans. Some of the latter levels do require you to try a few times. The real challenge comes in finishing the game without shooting any one. The main character can disarm, kick the guards un-conscious. If you really want to shoot them you can do it too. There is no penalties for shooting guards, you can&#8217;t carry weapons while moving fast.</p>
<p>Audio is spot on. The art direction depicts the totalitarian regime. Every thing is cut out from a single template like old communism. It is a nice breath of fresh air. If you are tired of post apocalyptic burnt and brown  backgrounds, join the party. The character models and physics are very impressive. Every thing moves as you expect them to.</p>
<p>It may take some time to get a handle on the game. Once you pickup the controls and nail jumps it is very addictive.</p>
<p>48 of 53 people found the following review helpful.<br /><img height="11" width="56" style="margin-left:0px;margin-right:10px" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star40_tpng.png" alt="4">3.5;<br /><span>By Cloud<br />Back when I first bought a Playstation 3, I played a game called Assassin&#8217;s Creed which everyone before its release was hailing as a true next-gen action title. Only when it came out, people found it very repetitive, glitchy and even chore-like where you felt compelled to finish it but not necessarily falling in love with it either. Mirror&#8217;s Edge is not quite there but it&#8217;s still one of those titles where the more I want to love, the more the gameplay annoys me, the story is just uninteresting or certain mechanics don&#8217;t feel well as it should. It&#8217;s like other games where the &#8220;uniqueness&#8221; of the whole experience overshadows any faults the game has and while I do feel like I want to play it when it&#8217;s not on, the more the faults just keep coming.</p>
<p>Story: In a totalitarian future, the world isn&#8217;t dark, grey and dingey Blade Runner-esque but rather it&#8217;s lifeless, sterile and looks almost boring. With the government controlling information flow and with its own degree of corruption, found along the city&#8217;s rooftops are &#8220;runners&#8221;, messengers/couriers with vital information and packages that they hand off to other runners. But when runner Faith finds her twin sister accused of a murder she didn&#8217;t commit and a clue is found at the scene, Faith has to get to the bottom of it all, and running like hell.</p>
<p>Graphics: Whatever your thoughts on the game, there&#8217;s no denying the game does have a sense of style. Largely in whites with the occasional bit of colour, it&#8217;s definately a feat to have bland look great. The entire game is from Faith&#8217;s point of view so unlike Gordon Freeman who seemed to float up ladders, Faith&#8217;s entire body will be seen such as when you drop kick, climb ladders, do rolls and whatnot. It really helps the immersion factor and makes the game stand out on its own visually. What might turn people off is the cutscenes which look like a cross between the cutscenes from &#8220;Killer 7&#8243; and a more rounded version of &#8220;Samurai Jack&#8221;. While they look fine, the tone of realism and cartoony might seem a bit too disconnected.</p>
<p>Sound/Music: The game&#8217;s anchored by &#8220;Still Alive&#8221; (no not Glados&#8217; song from Portal) and that sets the tone for the rest of the music, a kind of electronical ambience. That is when there&#8217;s actual music since most of it is actually just the city itself from car horns to engine sounds, the sound and music work quite well. Ditto for the voice acting with roles that aren&#8217;t really standouts but the line readings aren&#8217;t cheesy or melodramatic and it&#8217;s nice to actually see a main character in an FPS do more than say a one-liner now and then (Master Chief, anyone?)</p>
<p>Gameplay: The game is a unique FP&#8230;um, there is shooting elements but it&#8217;s more of a first-person platformer with Faith jumping over fences and low obstacles or sliding under them baseball-style with the feet right in front of her, which is perfect for low kicks on enemies. Controls take some getting used to but essentially it&#8217;s up controls such as jumping or climbing up ledges (L1), down controls such as rolling from long falls or sliding under obstacles (L2), a quick turn-around uses for quick getaways or doing wall-runs to higher places (R1) and R2 which handles your kicking and punching. While it&#8217;s different than X being jump, square being attack etc, it&#8217;s remarkably intuitive.</p>
<p>But then comes the crux of the game&#8217;s problems: interacting with the world itself. I will say this: when the game&#8217;s on, it&#8217;s ON with Faith doing so much acrobatic manuevers, you&#8217;d be hard-pressed not to look back and what you did and go &#8220;holy crap, I actually pulled all that off?&#8221; However this also comes with more frequent moments of missed jumps, ledges that should&#8217;ve been grabbed but Faith&#8217;s hands just stay at their sides or trying to do one move only she doesn&#8217;t seem to want to actually do that move. Yes it&#8217;s fun when it gets going and I don&#8217;t mind challenges but most of this game seems like you&#8217;re trying to work around the game&#8217;s control flaws rather than you just being a &#8220;bad player&#8221;.</p>
<p>Enemy encounters will also be here and one way to deal with them is to, of course run, but on occasions you will have to fight some and pressing square triggers a Reaction time which is basically just bullet-time and helps with nailing the enemies with a drop kick or disarming them. However, sometimes the animation doesn&#8217;t even register your move even when the gun is ready to be disarmed and making an enemy stagger doesn&#8217;t allow a disarm either. So instead of getting rid of his gun when he&#8217;s all winded, I have to wait for him to try to hit me before I can access the &#8220;disarming&#8221; part? Boo. While there is some gunplay, it&#8217;s a lot more challenging to not fire a single bullet (and there&#8217;s even a trophy/achievement for it).</p>
<p>One thing I should mention is that yes the game is short, depending on how quick you can get through the levels without constantly hearing your bones break underneath you but it&#8217;s near 6-9 hours for the 9 chapters but with time trials and ghosts (characters entirely in red doing one route which you try to meet or best), there is a great replay value to shaving seconds off your time but as for the main story, it&#8217;s not super long but doesn&#8217;t really wear out its welcome either.</p>
<p>If it sounds like I&#8217;m being too negative then sorry but I know most people will automatically find this unhelpful and that my gripes are me just being a bad player or that I don&#8217;t appreciate the &#8220;uniqueness&#8221; of it all but sometimes, a game with flaws is a game with flaws and Mirror&#8217;s Edge has em, as much as I want to say it didn&#8217;t.</p>
<p>24 of 25 people found the following review helpful.<br /><img height="11" width="56" style="margin-left:0px;margin-right:10px" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star50_tpng.png" alt="5">Run Faith, Run<br /><span>By Chris Longhurst<br />Mirror&#8217;s Edge is an unique game, and I like unique games. It&#8217;s always difficult for publishers to come up with a new idea and make it into a game that works, but with Mirror&#8217;s Edge, EA / Dice seem to have managed it.<br />The basic premise is simple &#8211; you&#8217;re Faith &#8211; a runner. In a city run like a police nation, runners take sensitive packages and deliver them via alternative means. In this case a highly athletic form of street running, or parkour. Each mission is an A to B affair but you have at your disposal the entire urban landscape from the bottoms of the sewers to the tops of the skyscrapers. Run, duck, slide, swing, wall-run, hop, skip and jump your way around obstacles that would, in any other game, be unpassable.<br />The majority of the game takes place well above street level, hopping from building top to building top, balancing on crane arms, and working your way around air conditioning units, pipes, construction materials and the other detritus you&#8217;d find on the top of any modern building today.</p>
<p>Gameplay.<br />Mirror&#8217;s Edge is not only unique in it&#8217;s idea, it&#8217;s unique in it&#8217;s presentation because it&#8217;s a first-person game. You see through Faith&#8217;s eyes, which means you see hands and feet, and unless you&#8217;re in front of a mirror, nothing else. This is one of the game&#8217;s strengths. Trying to use a third-person view just wouldn&#8217;t work (as it doesn&#8217;t work in Metal Gear). From a first-person view, you get a proper sense of speed and depth. As you run to slide under a pipe, you&#8217;ll find yourself ducking in your chair. And if you&#8217;ve got a touch of vertigo, it wouldn&#8217;t pay you to stand on the edge of a building and look down in Mirror&#8217;s Edge &#8211; the effect is very convincing. The controls are pretty simple &#8211; run with the left stick, look with the right stick, and jump and duck. In addition there are basic combat controls to kick and interact with other objects, as well as a slow-motion effect for those hairy moments. You build up the ability to use slow motion by the amount of &#8216;flow&#8217; you have. Flow isn&#8217;t something with an on-screen meter, it&#8217;s just a natural sense of making progress. If you stop before climbing every wall, and go everywhere at walking pace, you&#8217;re not really making progress. But wall-run and then jump on to a roof, hop over to an A/C unit then drop off and slide under some pipes &#8211; that&#8217;s a nice, flowing style of getting from A to B. Although when you first pick up the game, you&#8217;ll be tripping over everything in sight and smacking your head on low-hanging objects all the time.<br />The game does mix it up a little with occasional encounters with &#8216;Blues&#8217; &#8211; the police. You have some basic slide, jump and kick skills that can be used to attack them or disarm them but it becomes obvious that more time was spent in the control of Faith as a runner than as a fighter, as the sparse fight scenes are awkward to contend with and you&#8217;ll often find yourself doing them over and over again just to try and get past the police. In some cases, you don&#8217;t need to engage them though, so hop up on a container, jump over their heads and get away.<br />As well as all the rooftop acrobatics, there are many levels set indoors from the cavernous underground water tank in the first couple of levels (think the underground ice store in the film Total Recall) to the frantic subway chase which has you both dodging oncoming subway trains and riding their roofs whilst dodging rail tunnel infrastructure and jumping from train to train.<br />The game is short &#8211; 9 sprawling levels in all plus a training level &#8211; but it&#8217;s exciting and fun to play and you&#8217;ll find yourself going back and trying to better yourself on the levels you&#8217;ve already done. Having said that, the levels do get incrementally harder as you go through the game, and whilst the run/jump/slide gameplay might seem repetitve, there is always more than one way to get through a level. Crawl through the ductwork, or run through the office itself? Up to you.<br />You can choose to use &#8216;Runner Vision&#8217; in the easier game modes which will highlight objects in red as you approach them to hint at the direction you should go and what objects can be used to achieve your goals. For example pipes light up red to indicate you should probably climb them, but as I said above, there are other ways of completing every task.<br />There&#8217;s also trophies to be earned in Mirror&#8217;s Edge, which is an added incentive to go back and do better. The tropies are nicely balanced between bronze, silver and gold. For example the easiest trophy is the bronze for just finishing the training level, whilst some of the harder silver ones require strings of moves to be assembled, such as wall-run to jump-tuck to slide.</p>
<p>Graphics.<br />The graphics in Mirror&#8217;s Edge are excellent. The developers have created a unique art style which is mostly white with very pure colours here and there. It sounds dull, but it looks absolutely amazing when you play it. Your point of focus changes depending on whether you&#8217;re looking at things up close or far away, and when you get up a lick of speed, there are motion blur effects that are added to the scene in a subtle enough fashion to not destroy the look and feel of the game. The usual sun flare and whiteout effects are present if you look the right way, and if you look down the cavernous canyons between the buildings, you can see people going about their daily lives as well as the occasional police cars parked up looking for you. The lighting and texture work is top notch with bump maps and reflections everywhere you&#8217;d expect them to be. Shadows are relatively well drawn too. The modelling of the levels is very very good and so far I have not noticed any popup in the game. That is to say, objects change detail or appear so subtly that your eye is never drawn to them. It&#8217;s also worth pointing out the &#8216;falling to your death&#8217; effect. Rather than simply understanding that if you walk off a tall building, you&#8217;re dead, Mirror&#8217;s Edge prefers to show you the ride all the way down to the pavement. As you speed up, the screen becomes more and more distorted until it suddenly goes black with a sickening accompanying sound effect. Whilst on your way to becoming a ketchup pancake, you still have full control, so if you really want to, you can pivot in the air and look at the rapidly approaching ground. But I wouldn&#8217;t recommend it.<br />A final note on the graphics &#8211; read the signs on the fences before you jump over them, or at least get used to what they look like. Your first encounter with a high voltage fence will teach you that lesson quickly.</p>
<p>Sound.<br />There&#8217;s a lot of breathing and panting in Mirror&#8217;s Edge, as you&#8217;d expect from a game which is mostly concerned with running like hell. Other than that the environmental sounds are excellent. As you cross the rooftops, the background noise of a normal city is all around, from aircraft and helicopters overhead to the streets below and everything in between. Chain-link fences rattle when you jump over them. Steam vents hiss as you pass them. Bullets zing past and ricochet off walls if you&#8217;re being shot at. Everything is properly in its place. The subway levels are made all the more nerve wracking by the sound of the train cars, and especially the train horn if you get too close. More than once, the horn took me so much by surprise that I fumbled a move and ended up as a hood ornament.<br />The music is very ambient for the most part. A lilting background accompaniment to your superhuman feats of dexterity. But it does change at the appropriate times. As you&#8217;re getting close to an encounter with the police, for example, it starts to become a little more menacing, to ramp up the tension. And when you get in to a full-on foot chase over the rooftops and through office buildings, the music changes completely to an excellent run-for-your-life soundtrack, very similar to the style in the cult film Run Lola Run. The music in this mode alone is enough to stop you turning around to see how close behind you the police are.</p>
<p>Overall.<br />I wanted to take a star off my rating for this because of the somewhat clumsy fight mechanics. But the more I play the game, the more I can forgive that element of it because everything else works so well. From jumping over wire fences, to sliding down zip lines, to hopping over subway turnstiles and sliding under closing doors. If you&#8217;re not sure, download the demo from the Playstation Store first &#8211; it&#8217;s free and you&#8217;ll get a feel for the game dynamics. I like it. 5 stars.</p>
<p><span><a href="http://www.amazon.com/product-reviews/B00149ND28?tag=kakaimpo-20&amp;linkCode=sb1&amp;camp=212353&amp;creative=380553" target="_blank">See all 95 customer reviews&#8230;</a></span></div>
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		<title>Rift</title>
		<link>http://www.videogameproducts.info/pc-games/rift/</link>
		<comments>http://www.videogameproducts.info/pc-games/rift/#comments</comments>
		<pubDate>Sun, 20 May 2012 16:56:14 +0000</pubDate>
		<dc:creator>Adrian French</dc:creator>
				<category><![CDATA[Pc Games]]></category>

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		<description><![CDATA[Rift <a href="http://www.videogameproducts.info/pc-games/rift/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&#038;field-keywords=rift&#038;tag=kakaimpo-20" rel="nofollow"> Rift at Amazon</a></h2>
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<h2>Rift</h2>
<p>Rift  is  the  finish  and  full-featured  MMO  experience  you&rsquo;ve  been  waiting  for!  Adventure  in  the  world  of  Telara  as  either  a  noble  Guardian  or  techno-magical  Defiant  and  enter  a  dynamic  fantasy  where  8  primal  forces  battle  for  control  and  the  landscape  is  ever-changing.  Build  your  own  class  using  the  Ascended  Soul  system  and  embark  on  challenging  quests  to  take  your  RPG  experience  to  new  heights  of  accomplishment  and  excitement!</p>
</div>
<ul>
<li>Amazon  Sales  Rank:  #2409  in  Digital  Video  Games</li>
<li>Brand:  Trion  Worlds</li>
<li>Model:  40577Rift1</li>
<li>Released  on:  2011-03-01</li>
<li>ESRB  Rating:  Teen</li>
<li>Platforms:  Windows  Vista,  Windows  7,  Windows  XP</li>
<li>Format:  Download</li>
</ul>
<ul>
<li>Full-Featured:  Guilds,  dungeons,  raids,  auctions,  crafting,  a  vibrant  economy,  Player  vs.  Player  combat,  and  more!</li>
<li>World  as  Your  Adversary:  Extra-planar  creatures  surge  into  the  world  from  rifts,  turning  bastions  of  safety  into  frenzied  battlefields.</li>
<li>Build  Your  Class:  No  other  game  lets  you  build  your  class  the  way  Rift  does.  Specialize  in  a  single  class  or  pick  and  choose  abilities  from  a good deal of  to  formulate  a  reputation  in a unique manner  suitable  to  your  playstyle.</li>
<li>PvP  Combat:  Battle  others  in  exhilarating  Player  vs.  Player  combat!  Earn  PvP  ranks,  titles,  loot,  and  distinctive  souls  to  further  heighten  your  character.</li>
<li>Choose  Your  Role:  Each  reputation  may  have  up  to  four  dissimilar  roles,  so  you  may  choose  dissimilar  classes  for  each  situation!  You  might  have  one  for  PvP  and  another  for  raids;  or  perhaps  you  want  a  high-damage  or  high-defense  build.</li>
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<p>  <i>Rift</i>  is  a  Massively  Multiplayer  Online  Role-Playing  Game  (MMORPG)  for  PC  that  challenges  players  to  stop  an  ongoing  invasion  of  their  world  by  horrific  creatures  from  other  planes  of  existence,  while  simultaneously  growing  ever  more  powerful  by  doing  so.  These  creatures  appear  at  a  assortment  of  elementary  rifts  that  erupt  at  the  confluence  of  these  planes.  Using  an  broad  level  of  customization,  which  allows  players  to  very  almost  fabricate  their  own  reputation  classes,  players  defeat  enemies,  seal  rifts  and  draw  power  from  them.  Additional  features  include:  usual  quest  gameplay  as  well  as  player  vs.  player  action,  two  factions  each  containing  multiple  races  and  a  dynamic  world  full  of  unpredictability.  </p>
<p>  <img  alt="Rift  game  logo"  title="Rift  game  logo"  src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/rift.logo.175.jpg"  border=0  align=top  width="175"  height="103">  </td>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://www.shatteredcrystal.com/images/items/rift1.jpg" class="lightbox"><img src="http://www.shatteredcrystal.com/images/items/rift1.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Pic</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://earth.imagico.de/maps/sites/rift2a_small.jpg" class="lightbox"><img src="http://earth.imagico.de/maps/sites/rift2a_small.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Photo</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://www.cheapnikeairrift.com/upfile/original/201131640342073.jpg" class="lightbox"><img src="http://www.cheapnikeairrift.com/upfile/original/201131640342073.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Pic</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://www.planesoftelararift.com/wp-content/uploads/2011/04/banner300x3001.jpg" class="lightbox"><img src="http://www.planesoftelararift.com/wp-content/uploads/2011/04/banner300x3001.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Picture</p>
</div>
<div class="wp-caption alignleft" style="width: 145px"><a href="http://lotiondiary.files.wordpress.com/2011/03/mens-nike-air-rift-trainers.jpg" class="lightbox"><img src="http://lotiondiary.files.wordpress.com/2011/03/mens-nike-air-rift-trainers.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Picture</p>
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<div class="wp-caption alignleft" style="width: 145px"><a href="http://www.gamehos.com/images/201103/goods_img/325_P_1301291616165.jpg" class="lightbox"><img src="http://www.gamehos.com/images/201103/goods_img/325_P_1301291616165.jpg" alt="Rift" title="Rift" class="alignleft" width=145 height=145"></img></a>
<p class="wp-caption-text">Rift Pic</p>
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<p>62 of 67 people found the following review helpful.<br /><img height="11" width="56" name="pngImage" style="margin-left:0px;margin-right:10px;" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star50_tpng.png" alt="5">It&#8217;s not perfect, but it&#8217;s a great start<br /><span>By Jereth<br />Coming from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It&#8217;s been a long time since the MMO community has a very successful launch. I&#8217;m not going to compare features between this game and that game, but here are the good and the bad from my playing experience.</p>
<p>Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I&#8217;m actually really happy with it out of the box. It&#8217;s not perfect, but a great starting point.</p>
<p>Public groups. I thought it was dumb when I first saw it, but there&#8217;s a plus sign above everyone&#8217;s avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you&#8217;re looking to do, you can just auto group and you both and help each other. When you&#8217;re done, just leave and be on your way. You can turn this feature off if you don&#8217;t like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.</p>
<p>Warfronts. Essentially, it&#8217;s instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It&#8217;s pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to. I don&#8217;t recommend it though, it gets boring pretty fast if playing it back to back&#8230; to back. Plus, you&#8217;ll be pretty weak because you can&#8217;t get gear efficiently if this is all you&#8217;re doing.</p>
<p>Rifts and Invasions are pretty cool at first. After awhile it&#8217;s just a zerg fest. I don&#8217;t mind doing this, but again, in moderation. The blue and purple tokens you get from it are zone specific, so spend those to get yourself stronger. Not a lot of experience from invasions, so you can&#8217;t level off of it like you can from warfronts. If you farm the invasion currencies you can buy items to make yourself stronger.</p>
<p>Quests are pretty much a straight shot. What is great about them is that you get pretty decent gears from following quests line. It will continually upgrade your gear as you go along. So this is the most effective way to get decent gear if you&#8217;re playing by yourself or with a friend.<br />Dungeons are also pretty much like other games, but a lot prettier! It&#8217;s hard to describe in words. The first instance is the Realm of the Fae, and the winter top mountain is pretty amazing, a must see! I won&#8217;t spoil it.</p>
<p>This brings me to another point. The graphic and game effects in this game look very nice. Warrior&#8217;s cleave bring up dust from the ground looks amazing. If your computer can handle ultra setting, the game is very pretty. I enjoy the graphic a lot. The last game I play that I thought was pretty was LotRO, this beats it.</p>
<p>Sound effects is pretty good, nothing that stands out. The script events and voice over is a nice touch, but nothing special. I turn music off when playing so I can&#8217;t comment on that.</p>
<p>The loot is pretty also straight forward. The nice touch here is that all souls in the class use the same stat no matter what you&#8217;re doing. For example, all clerics will use WIS gear. So I won&#8217;t have to haul STR/DEX gear when tanking, WIS when healing, and INT/DEX when trying to DPS. All cleric uses WIS as the main attribute and that gets converted depending on the souls. If I&#8217;m tanking as Cleric Justica my WIS converts to STR for tanking. All I have to worry about is if I want to tank with 2H weapon or 1H and shield. Pretty awesome!</p>
<p>The Classes and Souls system is also nice, because it&#8217;s very flexible. You can also purchase new roles to swap out from Tank to Healer on the fly. Since you&#8217;re using pretty much the same gear from one role to another, it&#8217;s painless.</p>
<p>In my opinion, this game doesn&#8217;t bring anything new or innovative. It takes all the things other games done well and implement them in a nice package. There are a lot of improvements to be made. Like I said, it&#8217;s not perfect, but it&#8217;s a great start.</p>
<p>NOTE: If you are looking to buy this game, I recommend getting the Digital Collector&#8217;s edition for $60. An extra $10 will get you a mount right off the bat (no level restriction) for all new characters that you make. The cheapest mount you can get is about 2.5 plat. I didn&#8217;t get 2.5 plat until about level 20 from a normal play. I created 3 characters to level 20, and it&#8217;s pretty much the same pace. Having the mount as soon as you can get to the mailbox is awesome.</p>
<p>26 of 26 people found the following review helpful.<br /><img height="11" width="56" name="pngImage" style="margin-left:0px;margin-right:10px;" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star30_tpng.png" alt="3">Fun, but without staying power.<br /><span>By katann23<br />When my guild fell apart on WOW after the Cata expansion, I decided it was time to try something new.  I had heard some good things about Rift and knew a few people playing, so I went ahead and gave it a shot.</p>
<p>For the first month or so I was hooked.  The graphics were amazing, and the ability to really customize your abilities and switch easily between specs made for a fairly versatile toon.  Not knowing a whole lot of people on my server, the public grouping system for rift raids was appealing, and in the beginning, a lot of fun.  I loved the sparkly artifacts tucked away in dark corners and hidden places.  Being able to start the game with a mount (with the Collector&#8217;s edition) was pretty cool, too.</p>
<p>After about 6-8 weeks, I started to lose interest.  The random zone raids felt more like being part of a swarm of bees moving by instinct rather than an actual group coordinating and communicating to achieve a common goal.  This was one of the big draws to the game for me and so it losing it&#8217;s luster so quickly was disappointing.  Also, while I enjoyed leveling, due to the lack of players (at least on my shard) max level content largely consisted of rep grinding &#8211; there simply never seemed enough players to raid, etc. Rift does have a queue system for pugging, much like WoW, however, even with tanks and heals in place, the queue time was often in excess of 45 minutes.  The dungeons, at least for me, were unremarkable and unmemorable, making the wait for a group all the more frustrating.</p>
<p>I give Rift credit for being the first MMO to pull me away from WoW in years.  It definitely has potential, but only time will tell if the game can get enough players and bugs worked out to become sustainable.  Possibly worth giving a shot now that the game price has gone down, but don&#8217;t be surprised if you don&#8217;t stay.  I definitely recommend trying it for the first month before committing to a long subscription!</p>
<p>38 of 46 people found the following review helpful.<br /><img height="11" width="56" name="pngImage" style="margin-left:0px;margin-right:10px;" class="custReviewStars" src="http://images.amazon.com/images/G/01/associates/network/star50_tpng.png" alt="5">Telara is (thankfully) not Azeroth!<br /><span>By Candy Beauchamp<br />What to say about Rift? Is it beautiful? Yes. Is it fun? Amazingly so! Is it different? Both yes, and no.</p>
<p>Visuals and Sound:</p>
<p>Are you tired of cartoony graphics that stress your video cards but don&#8217;t really look all that good? I know I was! World of Warcraft knock offs abound these days, and I have gotten sick and tired of the same graphics every time I try a new game. I remember buying Age of Conan and being wowed by the graphics, why has it taken so long for another game to follow suit?</p>
<p>Well the wait for amazing graphics is over! Rift&#8217;s graphics are on par or better than any other MMO out there. Everything is very &#8220;realistic&#8221; (in quotes because it is a fantasy world). Water looks like water, spell effects are top notch, and this is all done without stressing my 2 year old computer too much.</p>
<p>The sound quality is very rich. Yes, it can be a bit repetitive. A sword hitting a shield can only sound so many different ways. I do wish there was a bit of differention in the combat music but oh well. That is a minor gripe. Speaking of music: it is a mix of World of Warcraft and Guild Wars, depending on the area. I loved GW&#8217;s music and am glad to see that someone else picked up on this style.</p>
<p>Gameplay:</p>
<p>If you&#8217;ve played an MMO recently, then you know how battles go. You hit your predefined buttons until either you or the enemy dies. What makes this game different is the range of skills you have available even very early in the game.</p>
<p>Speaking of skills: You do not just pull from one specific class (or soul as they call it). You can use up to 3 souls at a time. Yes, the three you are using are fairly similar in purpose, but the function is completely different! By mixing the souls and purchasing their abilities how YOU choose, your characters can be very different even from someone else using the same 3 souls.</p>
<p>You can also change &#8220;Roles&#8221; on the fly. These are like Talent Builds in WoW. You can use any souls that you have available on different roles. I currently have a Tank role and a DPS role on my Warrior. This makes it much easier to make sure you are playing the right character for the job.</p>
<p>But is it &#8220;Just another MMO&#8221;?</p>
<p>Game play can be divided into a few areas: Open world grinding, Open world rifts, Dungeons, PVP.</p>
<p>PvP: This is done similar to other titles. There are battlegrounds with specific objectives. These are instanced and can either be really fast, or take a long time depending on the teams. PVP can also happen in Open World. Both reward you with points that can be spent on gear.</p>
<p>Grinding: Unfortunately, the quest grind is pretty much here to stay. At least it is very story driven in Rift. I do think they have you running around a bit too much, but this keeps the areas fresh and interesting, so I was pretty much ok with it once I got my mount (about level 15).</p>
<p>Rifts: This is a blast! You get another type of currency for closing Rifts and defeating &#8220;Footholds&#8221; in the open world. Every so often there is a major incursion which takes a large group to defeat. These are so much fun, everyone turns out to defeat the invasions from the rifts, and I always stop and close any Minor Rifts I find (it takes a small group to close a Major Rift). Footholds can easily be defeated in a couple of minutes by one person, depending on their level.</p>
<p>Dungeons: Pretty much your standard group of 5: 1 tank, 3 dps, a healer. So far the dungeons are a little shorter than some other games, but are still challenging and offer nice rewards. Definitely worth the time and effort!</p>
<p>Overall: I will definitely be playing this game a lot for the foreseeable future! The mix of Guild Wars, World of Warcraft, and Age of Conan is the perfect mix in my opinion. Finally, a gaming company learned from the mistakes of others and made very few of their own!</p>
<p><span><a href="http://www.amazon.com/product-reviews/B004M191RQ?tag=kakaimpo-20&#038;linkCode=sb1&#038;camp=212353&#038;creative=380553" target="_blank">See all 127 customer reviews&#8230;</a></span></div>
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		<title>Star Trek &#8211; Legacy</title>
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		<pubDate>Sun, 20 May 2012 16:56:14 +0000</pubDate>
		<dc:creator>Adeline Joseph</dc:creator>
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		<title>World Airports 3 North America Expansion</title>
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		<pubDate>Sun, 20 May 2012 16:56:14 +0000</pubDate>
		<dc:creator>Joaquin Dean</dc:creator>
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		<title>Throne Of Darkness</title>
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		<dc:creator>Marissa Mann</dc:creator>
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		<title>Army Men World War Final Front</title>
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		<pubDate>Sun, 20 May 2012 16:55:01 +0000</pubDate>
		<dc:creator>Kyleigh Edwards</dc:creator>
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		<dc:creator>Maximilian Harmon</dc:creator>
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		<title>Atv Quad Power Racing 2</title>
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		<dc:creator>Octavio Kelly</dc:creator>
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		<title>Defender</title>
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		<pubDate>Sun, 20 May 2012 16:55:01 +0000</pubDate>
		<dc:creator>Demetrius Mccormick</dc:creator>
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		<title>Final Fantasy Vi</title>
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		<pubDate>Sun, 20 May 2012 16:55:01 +0000</pubDate>
		<dc:creator>Jasiah Savage</dc:creator>
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